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3D Computer Animation Fundamentals Animation

Week 6: Weight Shift Spline

This week, I worked on refining my weight shift and turning it into spline, focusing on the feedback and review from previous session.

I started by revisiting the blockout, where George had provided feedback on the weight shift, certain leg positions, and foot rotations. After making the necessary changes based on his suggestions, I converted the animation to spline and focused on editing the graphs to create smoother transitions. The goal here was to eliminate any sharp movements and ensure that the transition between key poses felt natural and the weight shift feels realistic.

Looking ahead in the next week, I’ll continue refining the cycle when I turn it into spline by adding more details and editing the graph as needed.

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