Narrative Structure
We started by understanding how narrative structure is crucial for storytelling. It sets up a certain chain of events in a story, guiding how the audience connects with the characters and how the story unfolds. A narrative must be able to engage the audience and ensure a satisfying conclusion. For character-driven stories, it’s vital that the actors not only have appeal but also convey the role convincingly. Directors mainly play a central role in extracting the best performance from the actors, enabling them to communicate the story effectively. This is important because the emotional and dramatic connections to the audience depend on the character’s portrayal.
In my understanding, the focus on character appeal and performance emphasizes how the success of a narrative depends not only on the plot but also on how well the characters are brought to life. This reinforces the director’s responsibility in extracting the best from their actors.
Literary Structures
The traditional forms of storytelling—novels, poetry, plays, short stories, etc.—are often used as references in structuring narratives. These forms influence how stories in animation and other media are built, with different genres (like myths or fairy tales) helping shape the expected flow of events. For animation, these traditional literary forms often serve as the basis for constructing narratives, with their age-old conventions about structure, character roles, and themes guiding the development of the animated stories.
From what I understood, by connecting animation to these literary forms, we can see how certain conventions (such as the “hero’s journey” or the archetypal good vs. evil) are woven into animation narratives, just as they have been in literature for centuries.
The Three-Part Story Structure & The Five-Act Structure
Aristotle’s idea of a beginning, middle, and end serves as the foundation of most stories, including animations. This structure is still relevant today, particularly in understanding how to organize events to create a satisfying narrative.
The Five-Act Structure (Exposition, Rising Action, Climax, Falling Action, and Resolution) helps deepen this concept by offering a more granular breakdown of a narrative’s development. In Act 1, the audience is introduced to the characters, setting, and conflict. Act 2 intensifies the story, with the protagonist encountering obstacles. The Climax (Act 3) is where the story hits its highest point of tension. In Act 4, the action begins to wind down as conflicts are resolved. Finally, in Act 5, we reach the resolution, where the story concludes, and any remaining plot points are tied up.
I learned that these structures help build the pace and tension of the story, ensuring the audience stays engaged from the introduction to the resolution. Applying these structures to animation helps make the plot more digestible, clear, and emotionally engaging.
Equilibrium and Re-Equilibrium
The equilibrium-re-equilibrium model follows a structure where the narrative begins in a balanced state (equilibrium), is disrupted (disruption), and eventually resolves (re-equilibrium). This concept is particularly useful for understanding the dynamic nature of narratives, where the protagonist’s journey or growth leads them to a new equilibrium, often after facing significant challenges.
The idea of disruption and re-equilibrium in animation stories resonates because it shows that animation can manipulate time and space in a way that other mediums can’t. It makes the medium powerful for telling stories where reality can be bent to the narrative’s will.
Metamorphosis in Animation
Metamorphosis refers to the ability of animation to transform objects, characters, or environments in unexpected ways. This process can distinguish animation from traditional cinema by allowing for constant change and transformation within the story. The ability to show fluid, non-linear, and imaginative transformations (like changing shapes or environments) is an essential characteristic of animation, setting it apart from more static live-action films.
I understand that metamorphosis in animation allows for an expression of creativity and flexibility. Characters or worlds can change form or perspective, supporting the fluidity and dream-like qualities that animation offers, which live-action films can’t achieve as naturally.
The Language of Animation: Editing
In animation, editing is essential in connecting shots and scenes to create a coherent narrative. It is a tool for pacing, narrative progression, and maintaining audience engagement. The rules of editing, such as ensuring a smooth transition between scenes or using close-ups for emphasis, are crucial for storytelling. The editing should never distract from the story but instead should flow seamlessly, guiding the audience without them noticing the mechanics behind it.
I understand from this that editing is an art form in itself. It’s not just about technical skills but also about knowing when and how to cut a scene to maintain emotional tension, highlight details, or shift the narrative’s focus. The idea that editing should be “invisible” speaks to how well-crafted edits can make the audience focus on the story and characters, rather than the cut itself.
Disney’s Hyperrealism and Influences in Animation
Disney’s hyperrealistic animation—where even in an artificial medium, realism is emphasized—is a driving aesthetic that many studios have sought to replicate. For example, the attempt to replicate realistic movement and emotions in characters is a major influence in studios such as Pixar, DreamWorks, or Blue Sky Studios. These studios often adopt similar techniques to Disney to evoke believability, such as detailed textures and lifelike movements.
On the other hand, some studios resist Disney’s hyperrealism, focusing on more stylized forms of animation. For example, the animation style in films like “The Triplets of Belleville” or the works of Studio Ghibli takes a more abstract approach to character design and movement. They emphasize artistic expression over hyperrealistic detail, which creates a different emotional connection with the audience.
From this, I grasp that hyperrealism in animation isn’t just about achieving photo-realistic visuals; it’s about conveying believability through the medium’s artificial nature. Studios either adhere to this realism or deliberately choose to defy it for creative reasons, both of which result in distinct viewer experiences.
Research Areas
The research areas raised questions about animation’s disruptive properties, such as its ability to break the boundaries of physical reality. Animation is more fluid, and it has the power to visualize the impossible. Cartoons like Duck Amuck and surreal moments like Pink Elephants on Parade show how animation can surprise the audience by distorting reality in ways live-action can’t, offering a playful, imaginative perspective that challenges traditional cinematic boundaries.
In essence, animation’s freedom allows it to express ideas that would be impossible or highly difficult in live-action, such as visual metaphors, whimsical transformations, or exaggerated emotional expressions. This reinforces how animation can be both a form of entertainment and a medium for exploring more abstract concepts.