After the base environment was done and everything was set up, I moved on to the foliage part. I also decided my final character for the animation.
For the character I chose an Indian looking guy from SketchFab to fit the theme and added all the textures and defined the rig in Human IK in Maya to be able to add the motion capture animation to the rig.

I then exported the character to Unreal Engine along with the rigs and the textures to start with the animation process.

After adding the character and testing out the animations, I added foliage in the inside as well as the outside to add the element of ‘Earth’ in my scene.


I proceeded to add lighting to the scene to add those finishing touches. I added a variety of spot lights and point lights (like above the fire and in between the trees) to lit up the darker areas where the sun casted a lot of shadows on.

I proceeded to add my cameras to the level sequencer and keyframe the locations and rotations. Then I created a Master Shot and added all the shots together to create a cohesive video.


With this, I had a proper sequence ready for render to finalise my video and I proceeded to render it in 4K resolution by changing the settings according to my video.