This week, I moved my animation into spline. I noticed immediately that the push and fall became too smooth — it started looking floaty and lost the weight it had in blocking. To fix this, I began adjusting the timing curves, mainly focusing on the hips and spine to control how the weight transfers.
I worked on making the transitions in and out of poses sharper, so the character felt grounded. I also added small follow-through movements on the hands and head to support the idea of the character being tired.
There were areas during the push that felt like they were stopping mid-motion, so I adjusted those to make sure the body kept moving smoothly through the action. I got feedback to push the poses further into a reverse C-shape after the push to create stronger contrast and show the shift in energy more clearly.

