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Advanced and Experimental 3D Computer Animation Techniques George Term 2 & 3

Week 19: Acting Spline

I moved my acting shot into spline and focused on cleaning up the facial animation this week. As expected, some parts felt mushy at first — but with time in the Graph Editor, I started tightening the curves and clarifying the emotion.

One issue George flagged was the eye direction — my character wasn’t locking onto the invisible listener enough, which weakened the performance. I adjusted the eyes to track with more intent and added subtle darts for personality.

I also fixed a technical issue that George pointed out where the iris was clipping through the eyelid during an eye roll. He also told me to smoothen out the eyebrow poses to make them feel natural.

After polishing the lips, pushing the smirk at the end, and sharpening the timing on each movement, the shot started to come together.

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