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3D Computer Animation Fundamentals Animation

Week 10: Body Mechanics Blocking

While blocking out the animation, I focused on how the character’s centre of gravity shifts during the movement. I made sure the weight felt balanced and natural, especially when lowering into the chair.

I did face some trouble with foot placement and the distance between the walk and the chair. It took several tries to adjust the positioning and make sure the sitting pose towards the chair looked smooth and believable and doesn’t make it look like the body is falling. I also struggled with timing during the descent into the chair, as the movement either felt too fast or too slow and the knees kept changing as the torso moved.

One of the most crucial areas I’ll be refining during the spline stage are the arcs. Both the arm and body arcs have been challenging to get right, and they’re essential for making the whole movement feel organic and smooth. I’ll also adjust the head movement to match the body more naturally.

The blockout gave me a good foundation, and I’m excited to see how these changes will improve the final result.

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