The rig was fully prepared and ready for use, so Arpit and I divided the animation tasks between us. I focused on using mocap animation on the main character. To achieve this, I used mocap data from Rokoko and imported that in Maya.

The animations were not entirely like we wanted, so we added animation layers to edit the mocap data. Once completed, I baked the animations and exported them as Alembic caches, allowing for smooth import and further work in Blender.
Then I imported all the textured assets and animations into Blender. I then meticulously set up the entire scene, applying the textures and configuring the lighting to ensure the overall look matched the project’s vision. To enhance the lighting setup, I used Leomoon, a specialized lighting tool, alongside Blender’s native lights to achieve the desired atmosphere and realism.


I added the background texture Arpit had created for the scenes in the file. After finalizing the lighting arrangement, I carefully adjusted the render settings to optimize quality and performance, and proceeded to render the scene.