This week, I focused on improving the realism of my sofa push animation. After moving into spline last week, I saw that while the motion was smooth, it lacked impact and weight—especially during the fall onto the sofa. It felt too slow and controlled, almost like the character was floating.
Following George’s feedback, I went into the Graph Editor and adjusted the hip and spine curves to make the drop heavier and quicker, with a clear stop. I added follow-through in the head and arms to avoid stiffness. I also fixed the timing so the hands release the sofa a bit after the torso, which helped show exhaustion more clearly.
The hand contact during the push wasn’t strong enough, so I cleaned up the IK curves, added moving holds, and even added finger movement to show pressure.