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Advanced and Experimental 3D Computer Animation Techniques Serra Term 3

Week 2: VCam Setup

This week, we focused on capturing motion and camera movement within Unreal Engine using mobile devices, specifically through the Unreal Live Link VCam system. The session introduced us to how smartphones and tablets can be transformed into virtual cameras to control real-time camera movements in a 3D environment.

Setting up the VCam was surprisingly straightforward and really fun to experiment with. In Unreal Engine, the Live Link VCam plugin allows users to connect a mobile device—like an iPhone or iPad—and use its sensors to drive a virtual camera inside the game or animation scene. This means you can physically move your phone and see those motions reflected live in Unreal, which is amazing for filming cutscenes, adding natural hand-held camera effects, or even for virtual production setups.

The workflow involved several important steps: enabling motion capture plugins, establishing a Live Link connection, setting up remote sessions, using the Take Recorder in multi-user mode, configuring the virtual camera, and finally installing the Unreal VCam app on the mobile device. Although some technical hiccups occurred—mostly related to network connectivity between the devices and the host computer—these were manageable and mostly tied to shared institutional networks.

What really stood out was how immersive and intuitive it felt to “be the camera.” Instead of relying on keyboard controls or mouse clicks, the VCam lets you literally move and frame shots with your phone, capturing dynamic, fluid camera work with real-world motion. I’m really excited to test this further on my own devices and home network to see how well it performs outside of the campus environment.

Overall, this session was a great eye-opener to how emerging tools like Live Link VCam are changing how we can create and capture cinematic animation shots in real time, making the process more interactive and physically engaging—so cool!

Project Progress:

For my artefact video, I decided to explore the theme of Identity—something that feels really personal and important to me. I’ve always been interested in how who we are gets shaped not just by our own thoughts or feelings, but also by the constant pressure from the world around us. Society has these quiet but powerful expectations—about how we should behave, what we should want, even how we should look or speak. Over time, those expectations start to influence us more than we realise, and it can feel like we’re slowly changing just to be accepted. In that process, it’s easy to lose the messy, beautiful, real parts of ourselves.

With this in mind, I began working on a rough storyboard. Even though my final piece won’t have a traditional storyline, sketching out the scenes helped me imagine how to visually communicate this emotional journey.

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Advanced and Experimental 3D Computer Animation Techniques Serra Term 3

Week 1: Introduction to Unit

The first session of Term 3 introduced us to the idea of experience—what it means and how it can be created, especially through animation and interactive media. We began by unpacking several key terms that describe different types of engagement, which are essential to understanding how people interact with creative works.

Some of the terms discussed included:

  • Audience: those who passively watch
  • Customer: those who purchase or consume
  • User: those who actively participate or engage
  • Character: those who perform roles
  • Player: those who play or control an experience
  • Avatar: a digital or narrative representation of oneself

The focus was on the user, highlighting how crucial active engagement is in designing immersive or interactive experiences. There was a light-hearted comment that only drug dealers typically call customers “users,” which served as a reminder of the importance of precise language in creative and technological fields.

For the project brief, the aim is to develop an engaging experience that uses animation to draw users into unique environments, either through direct interaction or observational storytelling. The goal is to craft a memorable experience driven by research and creative exploration.

Personally, I’m interested in how abstract concepts—like identity, tension, or transformation—can be expressed in tangible ways through animation. My idea is to explore these intangible feelings and ideas, turning them into visual experiences that users can connect with emotionally. This approach will help me experiment with both storytelling and animation techniques to bring complex, often invisible experiences to life.

(Images via Pinterest)

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Advanced and Experimental 3D Computer Animation Techniques George Term 2 & 3

Term 3 Week 10: Advanced Body Mechanics Planning

Basic Brief and planning for next week

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Advanced and Experimental 3D Computer Animation Techniques George Term 2 & 3

Week 4 – 9: Previs Progress

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Advanced and Experimental 3D Computer Animation Techniques George Term 2 & 3

Cameras & Characters

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Advanced and Experimental 3D Computer Animation Techniques George Term 2 & 3

Establishing a World & Creating Moodboards

Categories
Advanced and Experimental 3D Computer Animation Techniques George Term 2 & 3

Week 1: Introduction & Storyboards

This week, we were introduced to the module and its focus for the term. Unlike the previous term, which emphasized animation techniques, this one is more story-oriented, concentrating on the pre-visualization of a shot. Instead of receiving critiques on animation assignments, we will be working on developing a 3D storyboard concept.

In class, we learned about Mise-en-scène, the Rule of Thirds, and the Golden Ratio, all of which play a crucial role in camera positioning and shot composition in filmmaking.

  • Rule of Thirds: This is a guideline for visual composition that places the subject in either the left or right third of an image, keeping the other two-thirds open. This helps in achieving a balanced and visually appealing shot.
  • Mise-en-scène: This term refers to the arrangement of elements within a shot, including props, scenery, and characters. It plays a key role in setting the tone and atmosphere of a scene.
  • Golden Ratio: A mathematical concept where the frame is divided into three uneven sections in a 1:0.618:1 ratio. This technique helps in composing visually engaging shots by ensuring that the flow of the image feels natural. It can be used alongside the Rule of Thirds to enhance composition.

Another important topic we discussed was world-building. Before introducing characters, it is essential to establish the setting—questions like where the scene takes place, the time period, and the environment all contribute to shaping a believable and immersive world.

For this week’s task, we had to come up with three different storyboard ideas to present. We could either sketch them or use images to represent our concepts.