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Advanced and Experimental 3D Computer Animation Techniques Serra Term 3

Week 1: Introduction to Unit

The first session of Term 3 introduced us to the idea of experience—what it means and how it can be created, especially through animation and interactive media. We began by unpacking several key terms that describe different types of engagement, which are essential to understanding how people interact with creative works.

Some of the terms discussed included:

  • Audience: those who passively watch
  • Customer: those who purchase or consume
  • User: those who actively participate or engage
  • Character: those who perform roles
  • Player: those who play or control an experience
  • Avatar: a digital or narrative representation of oneself

The focus was on the user, highlighting how crucial active engagement is in designing immersive or interactive experiences. There was a light-hearted comment that only drug dealers typically call customers “users,” which served as a reminder of the importance of precise language in creative and technological fields.

For the project brief, the aim is to develop an engaging experience that uses animation to draw users into unique environments, either through direct interaction or observational storytelling. The goal is to craft a memorable experience driven by research and creative exploration.

Personally, I’m interested in how abstract concepts—like identity, tension, or transformation—can be expressed in tangible ways through animation. My idea is to explore these intangible feelings and ideas, turning them into visual experiences that users can connect with emotionally. This approach will help me experiment with both storytelling and animation techniques to bring complex, often invisible experiences to life.

(Images via Pinterest)

Categories
Advanced and Experimental 3D Computer Animation Techniques George Term 2 & 3

Week 5: Previs Progress

This week, I finished the final version of my storyboard for the post-apocalyptic idea and started working on the previs in Maya. It felt good to lock in the story and start bringing it to life.

I began by greyboxing the environment — just basic shapes for now, but they really help me figure out the space. I added rough versions of damaged buildings, broken-down cars, and some debris to create that abandoned city feel. It’s a simple setup, but it already gives a sense of where the character is and what kind of world she’s living in.

I added the garage space with a shutter — this is where the main character starts her journey. I animated her walking out of the garage and added a little moment where she turns back and looks at it before stepping outside. It’s a small action, but I think it says a lot. She’s leaving a place that was probably safe, and now she’s heading into something unknown.

Once she steps out, I made her pause and look around carefully, like she’s checking if it’s safe. This was really important to me — I wanted to show that she’s nervous and alert, without having to say anything. It’s those subtle touches I’m trying to focus on more now, using body language to tell the story.

George gave me some helpful feedback about my camera work — he noticed that the camera was moving around a lot and suggested I keep it slower and steadier. This would help the audience focus more on the characters and the story without getting distracted. I’m going to adjust the camera moves next week to make everything feel smoother and more natural.

Another thing I added this week was a map — I drew it and included it as a prop the character uses. It’s how she’ll navigate the world, so it helps explain where she’s going and gives her a clear goal.

Categories
Advanced and Experimental 3D Computer Animation Techniques George Term 2 & 3

Week 4: Storyboards & Finalizing Idea

This week, I brainstormed a few different story ideas and turned them into quick storyboards. Each one had a different vibe, which helped me explore different types of moods and themes.

The idea I decided to move forward with is set in a post-apocalyptic city. It follows a female character who discovers a scared little girl hiding behind a car. There’s a sense of loneliness and tension at first, but also a spark of hope.

I felt this concept had the strongest emotional core and the best opportunity for visual storytelling, especially through atmosphere and character expression. I’m excited to take this further and start working on it for my previs project.

Categories
Advanced and Experimental 3D Computer Animation Techniques George Term 2 & 3

Week 3: Cameras & Characters

This week focused on the importance of establishing shots and how they can ground the audience instantly. A good establishing shot shows the setting, introduces characters, and connects them to their world. We looked at examples like The Simpsons and Harry Potter, where repeated shots of the house or castle help make the scene iconic and memorable. I realised this is something I need to work on — right now, my animation doesn’t have a distinct style or recognisable opening. I’ll focus on developing this more in the previs stage.

We reviewed the 180-degree rule for dialogue scenes. It’s a simple but important principle — keeping characters on consistent sides of the frame helps avoid confusing the viewer. Breaking it can work, but only when it’s done intentionally.

Finally, we talked about what makes a character compelling. They don’t need to be “good” — they need to be layered. Flaws, strong motivations, and emotional depth are what draw people in. We looked at Carl from Up, the Joker, and Tanjiro from Demon Slayer. Even small design choices (like Tanjiro’s rough hands) help tell a story.

We were reminded to show, not tell — using props, gestures, costumes, music, lighting, and movement to reveal personality.

Categories
Advanced and Experimental 3D Computer Animation Techniques George Term 2 & 3

Week 2: Establishing a World & Creating Moodboards

This week was all about worldbuilding, which is the process of creating immersive, believable environments for your story. It’s not just about cool visuals—it’s about making sure the world has its own logic, history, and visual identity so everything feels consistent and authentic.

In animation and storyboarding, the world you create helps shape the tone of your entire project. I realized how important it is for things like architecture, clothing, and lighting to all feel like they belong to the same world.

What really stood out to me was that worldbuilding isn’t just background—it actually supports the narrative and helps the audience connect with the characters and setting on a deeper level.

Categories
Advanced and Experimental 3D Computer Animation Techniques George Term 2 & 3

Week 1: Introduction & Storyboards

This week, we were introduced to the module and its focus for the term. Unlike the previous term, which emphasized animation techniques, this one is more story-oriented, concentrating on the pre-visualization of a shot. Instead of receiving critiques on animation assignments, we will be working on developing a 3D storyboard concept.

In class, we learned about Mise-en-scène, the Rule of Thirds, and the Golden Ratio, all of which play a crucial role in camera positioning and shot composition in filmmaking.

  • Rule of Thirds: This is a guideline for visual composition that places the subject in either the left or right third of an image, keeping the other two-thirds open. This helps in achieving a balanced and visually appealing shot.
  • Mise-en-scène: This term refers to the arrangement of elements within a shot, including props, scenery, and characters. It plays a key role in setting the tone and atmosphere of a scene.
  • Golden Ratio: A mathematical concept where the frame is divided into three uneven sections in a 1:0.618:1 ratio. This technique helps in composing visually engaging shots by ensuring that the flow of the image feels natural. It can be used alongside the Rule of Thirds to enhance composition.

Another important topic we discussed was world-building. Before introducing characters, it is essential to establish the setting—questions like where the scene takes place, the time period, and the environment all contribute to shaping a believable and immersive world.

For this week’s task, we had to come up with three different storyboard ideas to present. We could either sketch them or use images to represent our concepts.