Introduction to Unreal Engine 5.4.4
In week 1 of getting introduced to Unreal Engine, we began with an overview of how the software can be used to create larger and more detailed worlds. The streamlined workflow helps make the engine work faster and enables a efficient and seamless process.
The key features include:
- Improved asset creation tools inside the engine offering more precision and flexibility
- A robust rendering system ensuring quality without sacrificing performance
- Dynamic GI and reflections
Installing Unreal Engine
We were told to make an Epic Games account to get started with the software and to access Unreal Engine. After setting up the account, we were told to download Unreal Engine 5.4.4 which is the latest version to ensure us having the software for Week 2.

In this term, we will be working towards mastering the fundamentals of 3D computer animation, focusing on integrating animations and environments in innovative and experimental ways. Our aim is to explore the virtual production pipeline using tools like Unreal Engine 5, Maya, and Premiere Pro to bring our creative ideas to life.
Key goals for Term 1 include:
- Portfolio Development: We will have to build a build a portfolio that demonstrates our technical skills and creativity in 3D animation, incorporating both still images and moving videos.
- Creative Exploration: We’ll be encouraged to push boundaries by experimenting with the deconstruction and reconstruction of environments, playing with proportions, and exploring materiality to evoke different emotions and narratives.
- Animation Techniques: We will work on creating a showreel (30-120 seconds) as the final submission for Term 1 to highlight our animation techniques, focusing on movement qualities such as linear action, scale, tension, and force in our environments.
- Research and Reflection: Our journey will be documented through a blog, where we will reflect on our research weekly, talk about design decisions, and technical challenges. This blog will track our progress week by week, like a summary of our project development and its connections to broader social and cultural themes.
- Presentations and Design Proposals: We will also have to create a 5-minute recorded presentation along with the final video to showcase our design concepts, storyboards, and methods, presenting our research and creative outcomes while challenging traditional approaches to 3D animation.
